OpenLB 1.7
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haiderLevenspielDragForce3D.hh
Go to the documentation of this file.
1/* This file is part of the OpenLB library
2 *
3 * Copyright (C) 2017 Marie-Luise Maier, Mathias J. Krause, Sascha Janz
4 * E-mail contact: info@openlb.net
5 * The most recent release of OpenLB can be downloaded at
6 * <http://www.openlb.net/>
7 *
8 * This program is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU General Public License
10 * as published by the Free Software Foundation; either version 2
11 * of the License, or (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public
19 * License along with this program; if not, write to the Free
20 * Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
21 * Boston, MA 02110-1301, USA.
22 */
23
25#ifndef HAIDERLEVENSPIELDRAGFORCE_3D_HH
26#define HAIDERLEVENSPIELDRAGFORCE_3D_HH
27
28#include <cmath>
30
31#ifndef M_PI
32#define M_PI 3.14159265358979323846
33#endif
34
35namespace olb {
36
37template<typename T, template<typename U> class PARTICLETYPE, typename DESCRIPTOR>
39 Force3D<T, PARTICLETYPE>(), _getVel(getVel), _dynVisc(dynVisc), _physDensity(physDensity), _converter(converter)
40{
41// this->_name = "HaiderLevenspielDragForce3D";
42}
43
44template<typename T, template<typename U> class PARTICLETYPE, typename DESCRIPTOR>
46 typename std::deque<PARTICLETYPE<T> >::iterator p, int pInt,
48{
49
50 Vector<T, 3> force = {T(0), T(0), T(0)} ;
51 std::cout << _converter.getConversionFactorForce() << std::endl;
52 T fluidVel[3] = {0., 0., 0.};
53 std::cout << _physDensity << "phys density" <<std::endl;//je fyzikalni
54 std::cout << _dynVisc << "phys density" <<std::endl;//je fyzikalni
55 _getVel(fluidVel, &p->getPos()[0], p->getCuboid());
56 std::cout << "Fluidvel: " << fluidVel[0] << " " << fluidVel[1] << " " << fluidVel[2] << std::endl;
57 T rel_velo = util::sqrt(util::pow(p->getVel()[0]-fluidVel[0], 2.) + util::pow(p->getVel()[1]-fluidVel[1], 2.) + util::pow(p->getVel()[2]-fluidVel[2], 2.));
58 std::cout << "rel_velo " << rel_velo << std::endl;
59 //T fluidVelAbs = util::sqrt(std::pow(fluidVel[0], 2.) + util::pow(fluidVel[1], 2.) + util::pow(fluidVel[2], 2.));
60 //T partVelAbs = util::sqrt(std::pow(p->getVel()[0], 2.) + util::pow(p->getVel()[1], 2.) + util::pow(p->getVel()[2], 2.));
61 T particleRe = 2. * p->getRad() * rel_velo * _physDensity / _dynVisc;
62std::cout << "radius " << p->getRad() << std::endl;
63 std::cout << "particleRe" << particleRe << std::endl;
64 T coeffCD;
65 if(particleRe < 0.000001){
66 coeffCD= 0;
67 } else {
68 coeffCD = 24./particleRe*(1. + p->getA()*util::pow(particleRe, p->getB()))+ p->getC()/(1.+p->getD()/particleRe);
69 }
70 std::cout << "coeffCD " << coeffCD << std::endl;
71
72
73 for (int i = 0; i < 3; i++) {
74
75 force[i] = -1. * 0.5* coeffCD * M_PI * p->getRad()*p->getRad()*_physDensity*rel_velo*(p->getVel()[i]-fluidVel[i]);
76 std::cout <<"force " << i << " " << force[i] << std::endl;
77 p->getForce()[i] += force[i] ;
78
79 }
80std::cout << "apply force finished " << std::endl;
81}
82}
83
84#endif // HaiderLevenspielDragForce3D
#define M_PI
Prototype for all particle forces.
Definition force3D.h:43
void applyForce(typename std::deque< PARTICLETYPE< T > >::iterator p, int pInt, ParticleSystem3D< T, PARTICLETYPE > &psSys) override
HaiderLevenspielDragForce3D(SuperLatticeInterpPhysVelocity3D< T, DESCRIPTOR > &getVel, T dynVisc, T physDensity, UnitConverter< T, DESCRIPTOR > converter)
Conversion between physical and lattice units, as well as discretization.
Plain old scalar vector.
Definition vector.h:47
cpu::simd::Pack< T > sqrt(cpu::simd::Pack< T > value)
Definition pack.h:100
cpu::simd::Pack< T > pow(cpu::simd::Pack< T > base, cpu::simd::Pack< T > exp)
Definition pack.h:112
Top level namespace for all of OpenLB.