OpenLB 1.7
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stokesDragForce3D.h
Go to the documentation of this file.
1/* This file is part of the OpenLB library
2 *
3 * Copyright (C) 2016 Thomas Henn
4 * E-mail contact: info@openlb.net
5 * The most recent release of OpenLB can be downloaded at
6 * <http://www.openlb.net/>
7 *
8 * This program is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU General Public License
10 * as published by the Free Software Foundation; either version 2
11 * of the License, or (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public
19 * License along with this program; if not, write to the Free
20 * Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
21 * Boston, MA 02110-1301, USA.
22 */
23
24/* Formulation of Stokes drag force (6 pi mu r_p v_rel)
25 * for actual time step with particle velocity of the last time step
26 * with implicit Euler method. For more information see
27 * paper of Thomas Henn: "Parallel dilute particulate flow simulations
28 * in the human nasal cavity", Computers & Fluids, 2016.
29 **/
30
31#ifndef STOKESDRAGFORCE_3D_H
32#define STOKESDRAGFORCE_3D_H
33
36#include "force3D.h"
37
38namespace olb {
39
40template<typename T, template<typename U> class PARTICLETYPE>
41class ParticleSystem3D;
42
43template<typename T, template<typename U> class PARTICLETYPE, typename DESCRIPTOR>
44class StokesDragForce3D : public Force3D<T, PARTICLETYPE> {
45
46public:
54 ~StokesDragForce3D() override {}
55 void applyForce(typename std::deque<PARTICLETYPE<T> >::iterator p,
56 int pInt, ParticleSystem3D<T, PARTICLETYPE>& psSys) override;
57
60 T force[3]);
61private:
63 T _C1; // helperVariable
64 T _mu; // dynamic viscosity
65 T _dTinv; // inverse timestep
66 T _scaleFactor;
67};
68
69}
70
71#endif /* STOKESDRAGFORCE_3D_H */
Prototype for all particle forces.
Definition force3D.h:43
~StokesDragForce3D() override
Destructor.
StokesDragForce3D(SuperLatticeInterpPhysVelocity3D< T, DESCRIPTOR > &getVel, T dT, T mu)
Constructor, FluidVelocity, physicalTimeStep, physicalDynamicViscosity.
void computeForce(int pInt, ParticleSystem3D< T, PARTICLETYPE > *psSys, T force[3])
Compute Force for subgrid scale particles.
void applyForce(typename std::deque< PARTICLETYPE< T > >::iterator p, int pInt, ParticleSystem3D< T, PARTICLETYPE > &psSys) override
6 Pi r mu (u_f-u_p)
Conversion between physical and lattice units, as well as discretization.
Top level namespace for all of OpenLB.