OpenLB 1.7
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latticePSMPhysForce3D.hh
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1/* This file is part of the OpenLB library
2 *
3 * Copyright (C) 2012 Lukas Baron, Tim Dornieden, Mathias J. Krause,
4 * Albert Mink
5 * E-mail contact: info@openlb.net
6 * The most recent release of OpenLB can be downloaded at
7 * <http://www.openlb.net/>
8 *
9 * This program is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * as published by the Free Software Foundation; either version 2
12 * of the License, or (at your option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public
20 * License along with this program; if not, write to the Free
21 * Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
22 * Boston, MA 02110-1301, USA.
23*/
24
25#ifndef LATTICE_PSM_PHYS_FORCE_3D_HH
26#define LATTICE_PSM_PHYS_FORCE_3D_HH
27
28#include<vector> // for generic i/o
29#include<cmath> // for lpnorm
30#include<math.h>
31
33#include "superBaseF3D.h"
36#include "dynamics/lbm.h" // for computation of lattice rho and velocity
38#include "blockBaseF3D.h"
41
42namespace olb {
43
44template<typename T, typename DESCRIPTOR>
47 const UnitConverter<T,DESCRIPTOR>& converter)
48 : SuperLatticePhysF3D<T, DESCRIPTOR>(sLattice, converter, 3)
49{
50 this->getName() = "PSMPhysForce";
51 for (int iC = 0; iC < this->_sLattice.getLoadBalancer().size(); ++iC) {
52 this->_blockF.emplace_back(
54 this->_sLattice.getBlock(iC),
55 this->_converter));
56 }
57}
58
59template <typename T, typename DESCRIPTOR>
61 BlockLattice<T,DESCRIPTOR>& blockLattice,
62 const UnitConverter<T,DESCRIPTOR>& converter)
63 : BlockLatticePhysF3D<T,DESCRIPTOR>(blockLattice, converter, 3)
64{
65 this->getName() = "physPSMForce";
66}
67
68template<typename T, typename DESCRIPTOR>
70{
71 for (int i = 0; i < this->getTargetDim(); ++i) {
72 output[i] = T();
73 }
74
75 T epsilon = 1. - this->_blockLattice.get(input).template getField<descriptors::POROSITY>();
76
77 //if ((epsilon > 1e-5 && epsilon < 1 - 1e-5)) {
78 if ((epsilon > 1e-5)) {
79 T rho, u[DESCRIPTOR::d], u_s[DESCRIPTOR::d];
80
81 for (int i = 0; i < DESCRIPTOR::d; i++) {
82 u_s[i] = this->_blockLattice.get(input).template getFieldComponent<descriptors::VELOCITY_SOLID>(i);
83 }
84 T paramA = this->_converter.getLatticeRelaxationTime() - 0.5;
85 // speed up paramB
86 T paramB = (epsilon * paramA) / ((1. - epsilon) + paramA);
87
88 T omega_s;
89 T omega = 1. / this->_converter.getLatticeRelaxationTime();
90
91 this->_blockLattice.get(input).computeRhoU(rho, u);
92
93 const T uSqr_s = util::normSqr<T,DESCRIPTOR::d>(u_s);
94 T uSqr = util::normSqr<T,DESCRIPTOR::d>(u);
95 for (int iPop=0; iPop < DESCRIPTOR::q; ++iPop) {
96 //switch (mode) {
97 //case M2:
98 omega_s = (lbm< DESCRIPTOR>::equilibrium(iPop, rho, u_s, uSqr_s)
99 - this->_blockLattice.get(input[0], input[1], input[2])[iPop])
100 + (1 - omega)
101 * (this->_blockLattice.get(input[0], input[1], input[2])[iPop]
102 - lbm< DESCRIPTOR>::equilibrium(iPop, rho, u, uSqr));
103 // break;
104 //case M3:
105 // omega_s =
106 // (this->_blockLattice.get(input[0], input[1], input[2])[descriptors::opposite<DESCRIPTOR>(iPop)]
107 // - lbm< DESCRIPTOR>::equilibrium(
108 // descriptors::opposite<DESCRIPTOR>(iPop), rho, u_s, uSqr_s))
109 // - (this->_blockLattice.get(input[0], input[1], input[2])[iPop]
110 // - lbm< DESCRIPTOR>::equilibrium(iPop, rho, u_s, uSqr_s));
111 //}
112
113 for (int i = 0; i < this->getTargetDim(); ++i) {
114 output[i] -= descriptors::c<DESCRIPTOR>(iPop,i) * omega_s;
115 }
116 }
117
118 for (int i = 0; i < this->getTargetDim(); ++i) {
119 output[i] = this->_converter.getPhysForce(output[i] * paramB);
120 }
121 }
122 return true;
123}
124
125}
126#endif
functor returns pointwise phys force for PSM dynamics
BlockLatticePSMPhysForce3D(BlockLattice< T, DESCRIPTOR > &blockLattice, const UnitConverter< T, DESCRIPTOR > &converter)
bool operator()(T output[], const int input[]) override
has to be implemented for 'every' derived class
represents all functors that operate on a DESCRIPTOR with output in Phys, e.g. physVelocity(),...
Platform-abstracted block lattice for external access and inter-block interaction.
std::string & getName()
read and write access to name
Definition genericF.hh:51
std::vector< std::unique_ptr< BlockF3D< T > > > _blockF
Super functors may consist of several BlockF3D<W> derived functors.
SuperLattice< T, DESCRIPTOR > & _sLattice
SuperLatticePSMPhysForce3D(SuperLattice< T, DESCRIPTOR > &sLattice, const UnitConverter< T, DESCRIPTOR > &converter)
represents all functors that operate on a DESCRIPTOR with output in Phys, e.g. physVelocity(),...
Super class maintaining block lattices for a cuboid decomposition.
Conversion between physical and lattice units, as well as discretization.
Wrapper functions that simplify the use of MPI.
Top level namespace for all of OpenLB.
Collection of common computations for LBM.
Definition lbm.h:182
Representation of a parallel 2D geometry – header file.