OpenLB 1.7
Loading...
Searching...
No Matches
blockRoundingF3D.hh
Go to the documentation of this file.
1/* This file is part of the OpenLB library
2 *
3 * Copyright (C) 2019 Tom Braun
4 * E-mail contact: info@openlb.net
5 * The most recent release of OpenLB can be downloaded at
6 * <http://www.openlb.net/>
7 *
8 * This program is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU General Public License
10 * as published by the Free Software Foundation; either version 2
11 * of the License, or (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public
19 * License along with this program; if not, write to the Free
20 * Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
21 * Boston, MA 02110-1301, USA.
22*/
23
24#ifndef BLOCK_ROUNDING_F_3D_HH
25#define BLOCK_ROUNDING_F_3D_HH
26
28#include "blockRoundingF3D.h"
29
30namespace olb {
31
32template <typename T>
34 RoundingMode rounding)
35 :BlockF3D<T>(f.getBlockStructure(),f.getTargetDim()),_f(f),_rounding(rounding)
36{
37 this->getName() = "Rounding(" + _f.getName() + ")";
38}
39
40template <typename T>
41bool BlockRoundingF3D<T>::operator()(T output[], const int input[])
42{
43
44 _f(output, input);
45
46 switch ( _rounding ) {
48 for ( int i=0; i < _f.getTargetDim(); i++ ) {
49 output[i] = std::nearbyint(output[i]);
50 }
51 break;
53 for ( int i=0; i < _f.getTargetDim(); i++ ) {
54 output[i] = output[i];
55 }
56 break;
58 for ( int i=0; i < _f.getTargetDim(); i++ ) {
59 output[i] = util::floor(output[i]);
60 }
61 break;
63 for ( int i=0; i < _f.getTargetDim(); i++ ) {
64 output[i] = util::ceil(output[i]);
65 }
66 break;
67 }
68
69 return true;
70}
71
72}
73#endif
represents all functors that operate on a cuboid in general, mother class of BlockLatticeF,...
BlockRoundingF3D(BlockF3D< T > &f, RoundingMode rounding=RoundingMode::NearestInteger)
bool operator()(T output[], const int input[])
has to be implemented for 'every' derived class
std::string & getName()
read and write access to name
Definition genericF.hh:51
ADf< T, DIM > ceil(const ADf< T, DIM > &a)
Definition aDiff.h:900
ADf< T, DIM > floor(const ADf< T, DIM > &a)
Definition aDiff.h:869
Top level namespace for all of OpenLB.
RoundingMode
Mode of how to decide Quality of Grid.
@ None
No rounding.
@ Ceil
Rounds down.
@ NearestInteger
Rounds to nearest Integer.
@ Floor
Rounds up.