OpenLB 1.7
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blockRoundingF3D.h
Go to the documentation of this file.
1/* This file is part of the OpenLB library
2 *
3 * Copyright (C) 2019 Tom Braun
4 * E-mail contact: info@openlb.net
5 * The most recent release of OpenLB can be downloaded at
6 * <http://www.openlb.net/>
7 *
8 * This program is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU General Public License
10 * as published by the Free Software Foundation; either version 2
11 * of the License, or (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public
19 * License along with this program; if not, write to the Free
20 * Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
21 * Boston, MA 02110-1301, USA.
22*/
23
24#ifndef BLOCK_ROUNDING_F_3D_H
25#define BLOCK_ROUNDING_F_3D_H
26
27#include "blockBaseF3D.h"
29
30namespace olb {
31
39template <typename T>
40class BlockRoundingF3D: public BlockF3D<T> {
41private:
42 BlockF3D<T>& _f;
43 const RoundingMode _rounding;
44public:
45
52
53 bool operator() (T output[], const int input []);
54};
55
56}
57#endif
represents all functors that operate on a cuboid in general, mother class of BlockLatticeF,...
Block functor for rounding the value in a certain mode: None := No rounding NearestInteger := roundin...
BlockRoundingF3D(BlockF3D< T > &f, RoundingMode rounding=RoundingMode::NearestInteger)
bool operator()(T output[], const int input[])
has to be implemented for 'every' derived class
Top level namespace for all of OpenLB.
RoundingMode
Mode of how to decide Quality of Grid.
@ NearestInteger
Rounds to nearest Integer.