OpenLB 1.8.1
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line3D.h
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1/* This file is part of the OpenLB library
2 *
3 * Copyright (C) 2024 Dennis Teutscher
4 * E-mail contact: info@openlb.net
5 * The most recent release of OpenLB can be downloaded at
6 * <http://www.openlb.net/>
7 *
8 * This program is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU General Public License
10 * as published by the Free Software Foundation; either version 2
11 * of the License, or (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public
19 * License along with this program; if not, write to the Free
20 * Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
21 * Boston, MA 02110-1301, USA.
22*/
23
24#ifndef OLB_LINE_3D_H
25#define OLB_LINE_3D_H
26
27#include "core/vector.h"
28#include "geometry/cuboid.h"
29
30namespace olb {
31
33
36template <typename T>
37struct Line3D {
41
42 Line3D() = default;
43
49 Line3D& centeredIn(const Cuboid3D<T>& cuboid);
52 Line3D& parallelTo(const Vector<T,3>& direction);
56
58 bool isParallelToX() const;
60 bool isParallelToY() const;
61
62 bool isParallelToZ() const;
63};
64
65}
66
67#endif
Plain old scalar vector.
Top level namespace for all of OpenLB.
Definition of a analytical line embedded in 3D space.
Definition line3D.h:37
Line3D & parallelTo(const Vector< T, 3 > &direction)
Set the direction of the line parallel to a vector.
Definition line3D.hh:62
Line3D & centeredIn(const Cuboid3D< T > &cuboid)
Center the line relative to the given cuboid.
Definition line3D.hh:45
bool isParallelToZ() const
Definition line3D.hh:114
Vector< T, 3 > normal
Definition line3D.h:40
Line3D & normalTo(const Vector< T, 3 > &normal)
Calculate the direction vector of the line to be orthogonal to the given normal.
Definition line3D.hh:75
Line3D()=default
Line3D & originAt(const Vector< T, 3 > &origin)
Center the line at the given origin vector.
Definition line3D.hh:35
bool isParallelToX() const
Definition line3D.hh:103
Vector< T, 3 > u
Definition line3D.h:39
Vector< T, 3 > origin
Definition line3D.h:38
bool isParallelToY() const
Definition line3D.hh:109
efficient implementation of a vector class