OpenLB 1.7
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schillerNaumannDragForce3D.h
Go to the documentation of this file.
1/* This file is part of the OpenLB library
2 *
3 * Copyright (C) 2017 Marie-Luise Maier, Mathias J. Krause, Sascha Janz
4 * E-mail contact: info@openlb.net
5 * The most recent release of OpenLB can be downloaded at
6 * <http://www.openlb.net/>
7 *
8 * This program is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU General Public License
10 * as published by the Free Software Foundation; either version 2
11 * of the License, or (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public
19 * License along with this program; if not, write to the Free
20 * Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
21 * Boston, MA 02110-1301, USA.
22 */
23
25#ifndef SCHILLERNAUMANNDRAGFORCE_3D_H
26#define SCHILLERNAUMANNDRAGFORCE_3D_H
27
28#include <cmath>
31#include "force3D.h"
32
33namespace olb {
34
35template<typename T, template<typename U> class PARTICLETYPE>
36class ParticleSystem3D;
37
38template<typename T, template<typename U> class PARTICLETYPE, typename DESCRIPTOR>
39class SchillerNaumannDragForce3D : public Force3D<T, PARTICLETYPE> {
40
41public:
43 //SchillerNaumannDragForce3D(SchillerNaumannDragForce3D<T, PARTICLETYPE, DESCRIPTOR>& f);
44
46 void applyForce(typename std::deque<PARTICLETYPE<T> >::iterator p,
47 int pInt, ParticleSystem3D<T, PARTICLETYPE>& psSys) override;
48private:
50 T _dynVisc;
51 T _physDensity;
52};
53}
54
55#endif // SchillerNaumannDragForce3D
Prototype for all particle forces.
Definition force3D.h:43
SchillerNaumannDragForce3D(SuperLatticeInterpPhysVelocity3D< T, DESCRIPTOR > &getVel, T dynVisc, T physDensity)
void applyForce(typename std::deque< PARTICLETYPE< T > >::iterator p, int pInt, ParticleSystem3D< T, PARTICLETYPE > &psSys) override
Top level namespace for all of OpenLB.