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Reply To: Problem of running bifurcation3d example

#8989
jan
Participant

Dear Yueyq,

you can try use particles::access::setInactive(particle);, when the particles touch the wall (or any other condition). However, then they’re not going to move anymore.

> Do you think it’s feasible if I set particles velocity and acceleration to be 0, and fixed their positions as long as particles contact the wall?
If you set the velocity and acceleration to 0 and keep the position fixed, then the particles should stay at the wall. Is that what you want? That the particles touch the wall and stick there in any case?

Best regards,
Jan