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Reply To: Adding an arbitrary shaped particle.

#9096
avrachan1
Participant

Dear Jan,

I have a follow up question regarding this.

I was representing the arbitrary shaped particle by decomposing it into smaller cuboids. This method doesn’t scale well. Now I am trying to convert the surface of the particle into a set of triangles.

I can’t seem to find “IndicatorTriangle3D” functor to use for this purpose. Should I convert the shape into STL file and read it using STLreader ?

Thanks!