Good afternoon,
I have a few questions related to resolved decomposed particle modelling, I’d be very grateful for the community’s advice.
– Is it possible to have periodic boundaries with resolved decomposed particles? I add particles with this command:
creators::addResolvedSphere3D(particleSystem,center,radius,eps,rho,v,{true,true,false});
but my particles disappear at the x and y boundaries, rather than behaving periodically.
– I am initialising resolved particles at random locations next to my inlet, if the location is along the dividing line of two decomposed regions, the particle disappears. Is there a “parallel” method of initialising particles that I am not aware of, or could I ensure a single cuboid spans the entire inlet and therefore the new particles never span two cuboids?
– Due to the material properties, geometry, and flow rates for my models, I run into a lot of stability issues. Is there likely to be an implementation of resolved particles with a TRT (or MRT) collision operator in the future, or failing that, how big a task would it be to implement? I am a reasonably confident programmer, but new to C++
– Size – is there a recommended minimum size for resolved particles in relation to voxel size? And the same for subgrid particles. I understand that subgrid particles should be exactly that – smaller than the grid, but is there some guidance in terms of fraction of the size of a voxel they should be?
Kind regards,
James