OpenLB 1.7
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olb::ParticleDistribution< T, S > Member List

This is the complete list of members for olb::ParticleDistribution< T, S >, including all inherited members.

calculateParticleArray(bool getExactParticleNumber=false)olb::ParticleDistribution< T, S >
calculateTimeArray(AnalyticalF1D< T, S > &timeDistribution, UnitConverter< T, DESCRIPTOR > &converter, T begin, T end)olb::ParticleDistribution< T, S >
deactivateParticles(SuperParticleSystem3D< T, Particle3D > &supParticleSystem, int beginID, int endID)olb::ParticleDistribution< T, S >
getParticleArray(std::vector< T > &particleArray)olb::ParticleDistribution< T, S >
nextParticleRadius(bool loopAround=false, bool reshuffleAfterLoop=false)olb::ParticleDistribution< T, S >
ParticleDistribution(FunctorPtr< AnalyticalF1D< T, S > > &&distribution, C numberOfParticles, C numberOfParticleSizeGroups, T minRadius, T maxRadius, T lengthConversion=1)olb::ParticleDistribution< T, S >
preSpawnSphericalParticles(SuperParticleSystem3D< T, Particle3D > &supParticleSystem, IndicatorF3D< S > &indicator, T density, int beginID=1, bool shuffle=false)olb::ParticleDistribution< T, S >
printParticleArray()olb::ParticleDistribution< T, S >
printSizeMatrix()olb::ParticleDistribution< T, S >
printTimeArray()olb::ParticleDistribution< T, S >
shuffleParticleArray()olb::ParticleDistribution< T, S >
spawnSphericalParticles(SuperParticleSystem3D< T, Particle3D > &supParticleSystem, IndicatorF3D< S > &indicator, T density, C iT, bool loopAround=false, bool reshuffleAfterLoop=false)olb::ParticleDistribution< T, S >
timeActivateParticles(SuperParticleSystem3D< T, Particle3D > &supParticleSystem, C iT, C idOfset=0)olb::ParticleDistribution< T, S >
~ParticleDistribution()olb::ParticleDistribution< T, S >