_priority | olb::PostProcessor3D< T, DESCRIPTOR > | protected |
ComputeWallFunction(BlockLattice< T, DESCRIPTOR > &blockLattice, int x, int y, int z) | olb::WallFunctionBoundaryProcessor3D< T, DESCRIPTOR > | virtual |
extent() const | olb::WallFunctionBoundaryProcessor3D< T, DESCRIPTOR > | inlinevirtual |
extent(int whichDirection) const | olb::WallFunctionBoundaryProcessor3D< T, DESCRIPTOR > | inlinevirtual |
getName() | olb::PostProcessor3D< T, DESCRIPTOR > | |
getName() const | olb::PostProcessor3D< T, DESCRIPTOR > | |
getPriority() const | olb::PostProcessor3D< T, DESCRIPTOR > | |
PostProcessor3D() | olb::PostProcessor3D< T, DESCRIPTOR > | inline |
process(BlockLattice< T, DESCRIPTOR > &blockLattice) | olb::WallFunctionBoundaryProcessor3D< T, DESCRIPTOR > | virtual |
processSubDomain(BlockLattice< T, DESCRIPTOR > &blockLattice, int x0_, int x1_, int y0_, int y1_, int z0_, int z1_) | olb::WallFunctionBoundaryProcessor3D< T, DESCRIPTOR > | virtual |
WallFunctionBoundaryProcessor3D(int x0, int x1, int y0, int y1, int z0, int z1, BlockGeometry< T, 3 > &blockGeometryStructure, std::vector< int > discreteNormal, std::vector< int > missingIndices, UnitConverter< T, DESCRIPTOR > const &converter, wallFunctionParam< T > const &wallFunctionParam, IndicatorF3D< T > *geoIndicator) | olb::WallFunctionBoundaryProcessor3D< T, DESCRIPTOR > | |
~PostProcessor3D() | olb::PostProcessor3D< T, DESCRIPTOR > | inlinevirtual |