25#ifndef LATTICE_PHYS_EFFECTIVE_DISSIPATION_3D_H
26#define LATTICE_PHYS_EFFECTIVE_DISSIPATION_3D_H
50template <
typename T,
typename DESCRIPTOR>
59template <
typename T,
typename DESCRIPTOR>
69 bool operator() (T output[],
const int input[])
override;
Representation of the 2D block geometry view – header file.
represents all functors that operate on a DESCRIPTOR in general, e.g. getVelocity(),...
functor returns pointwise turbulent dissipation density on local lattices
bool operator()(T output[], const int input[]) override
has to be implemented for 'every' derived class
BlockLatticePhysEffectiveDissipation3D(BlockLattice< T, DESCRIPTOR > &blockLattice, const UnitConverter< T, DESCRIPTOR > &converter, T smagoConst, std::function< T(Cell< T, DESCRIPTOR > &)> effectiveOmegaF)
const UnitConverter< T, DESCRIPTOR > & _converter
std::function< T(Cell< T, DESCRIPTOR > &) _effectiveOmegaF)
Platform-abstracted block lattice for external access and inter-block interaction.
Highest-level interface to Cell data.
functor to get pointwise turbulent dissipation density on local lattices
SuperLatticePhysEffectiveDissipation3D(SuperLattice< T, DESCRIPTOR > &sLattice, const UnitConverter< T, DESCRIPTOR > &converter, T smagoConst, std::function< T(Cell< T, DESCRIPTOR > &)> effectiveOmegaF)
represents all functors that operate on a DESCRIPTOR with output in Phys, e.g. physVelocity(),...
Super class maintaining block lattices for a cuboid decomposition.
Conversion between physical and lattice units, as well as discretization.
Top level namespace for all of OpenLB.
BGK Dynamics with adjusted omega – header file.