OpenLB 1.7
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force3D.h
Go to the documentation of this file.
1/* This file is part of the OpenLB library
2 *
3 * Copyright (C) 2016 Thomas Henn
4 * E-mail contact: info@openlb.net
5 * The most recent release of OpenLB can be downloaded at
6 * <http://www.openlb.net/>
7 *
8 * This program is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU General Public License
10 * as published by the Free Software Foundation; either version 2
11 * of the License, or (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public
19 * License along with this program; if not, write to the Free
20 * Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
21 * Boston, MA 02110-1301, USA.
22*/
23
24
25#ifndef FORCE_3D_H
26#define FORCE_3D_H
27
28#include <deque>
29#include "io/ostreamManager.h"
31
32namespace olb {
33
34template<typename T, template<typename U> class PARTICLETYPE>
35class ParticleSystem3D;
36
37
42template<typename T, template<typename U> class PARTICLETYPE>
43class Force3D {
44public:
45 Force3D();
48
49 virtual ~Force3D() {};
50 virtual void applyForce(typename std::deque<PARTICLETYPE<T> >::iterator p, int pInt, ParticleSystem3D<T, PARTICLETYPE>& psSys)=0;
51
52protected:
54
55};
56
57}
58#endif /* FORCE3D_H */
Prototype for all particle forces.
Definition force3D.h:43
virtual void applyForce(typename std::deque< PARTICLETYPE< T > >::iterator p, int pInt, ParticleSystem3D< T, PARTICLETYPE > &psSys)=0
OstreamManager clout
Definition force3D.h:53
virtual ~Force3D()
Definition force3D.h:49
class for marking output with some text
Top level namespace for all of OpenLB.