OpenLB
1.7
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src
particles
subgrid3DLegacyFramework
boundaries
boundary3D.h
Go to the documentation of this file.
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/* This file is part of the OpenLB library
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*
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* Copyright (C) 2014 Thomas Henn, Mathias J. Krause
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* E-mail contact: info@openlb.net
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* The most recent release of OpenLB can be downloaded at
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* <http://www.openlb.net/>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program; if not, write to the Free
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* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef BOUNDARY3D_H
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#define BOUNDARY3D_H
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#include "
particles/subgrid3DLegacyFramework/particleSystem3D.h
"
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#include "
particles/subgrid3DLegacyFramework/particleSystem3D.h
"
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#include "
io/ostreamManager.h
"
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namespace
olb
{
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template
<
typename
T,
template
<
typename
U>
class
PARTICLETYPE>
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class
ParticleSystem3D;
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template
<
typename
T,
template
<
typename
U>
class
PARTICLETYPE>
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class
Boundary3D
{
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public
:
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Boundary3D
();
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Boundary3D
(
Boundary3D<T, PARTICLETYPE>
&);
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Boundary3D
(
const
Boundary3D<T, PARTICLETYPE>
&);
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virtual
~Boundary3D
() {};
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virtual
void
applyBoundary
(
typename
std::deque<PARTICLETYPE<T> >::iterator& p,
ParticleSystem3D<T, PARTICLETYPE>
& psSys)=0;
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protected
:
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mutable
OstreamManager
clout
;
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};
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}
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#endif
/* BOUNDARY3D_H */
olb::Boundary3D
Prototype for all particle boundaries.
Definition
boundary3D.h:43
olb::Boundary3D::Boundary3D
Boundary3D()
Definition
boundary3D.hh:43
olb::Boundary3D::~Boundary3D
virtual ~Boundary3D()
Definition
boundary3D.h:49
olb::Boundary3D::applyBoundary
virtual void applyBoundary(typename std::deque< PARTICLETYPE< T > >::iterator &p, ParticleSystem3D< T, PARTICLETYPE > &psSys)=0
olb::Boundary3D::clout
OstreamManager clout
Definition
boundary3D.h:53
olb::OstreamManager
class for marking output with some text
Definition
ostreamManager.h:81
olb::ParticleSystem3D
Definition
particleSystem3D.h:73
olb
Top level namespace for all of OpenLB.
Definition
boundaryPostProcessors2D.h:34
ostreamManager.h
particleSystem3D.h
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