OpenLB 1.7
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Prototype for all particle boundaries. More...
#include <boundary3D.h>
Public Member Functions | |
Boundary3D () | |
Boundary3D (Boundary3D< T, PARTICLETYPE > &) | |
Boundary3D (const Boundary3D< T, PARTICLETYPE > &) | |
virtual | ~Boundary3D () |
virtual void | applyBoundary (typename std::deque< PARTICLETYPE< T > >::iterator &p, ParticleSystem3D< T, PARTICLETYPE > &psSys)=0 |
Protected Attributes | |
OstreamManager | clout |
Prototype for all particle boundaries.
Definition at line 43 of file boundary3D.h.
olb::Boundary3D< T, PARTICLETYPE >::Boundary3D | ( | ) |
Definition at line 43 of file boundary3D.hh.
olb::Boundary3D< T, PARTICLETYPE >::Boundary3D | ( | Boundary3D< T, PARTICLETYPE > & | f | ) |
Definition at line 33 of file boundary3D.hh.
olb::Boundary3D< T, PARTICLETYPE >::Boundary3D | ( | const Boundary3D< T, PARTICLETYPE > & | f | ) |
Definition at line 38 of file boundary3D.hh.
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inlinevirtual |
Definition at line 49 of file boundary3D.h.
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pure virtual |
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mutableprotected |
Definition at line 53 of file boundary3D.h.