OpenLB 1.7
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olb::particles::dynamics::VerletParticleDynamicsWallCapture< T, PARTICLETYPE, useCubicBounds, PCONDITION > Class Template Reference

Standard dynamics with wall capture. More...

#include <particleDynamicsBase.h>

+ Inheritance diagram for olb::particles::dynamics::VerletParticleDynamicsWallCapture< T, PARTICLETYPE, useCubicBounds, PCONDITION >:
+ Collaboration diagram for olb::particles::dynamics::VerletParticleDynamicsWallCapture< T, PARTICLETYPE, useCubicBounds, PCONDITION >:

Public Member Functions

 VerletParticleDynamicsWallCapture (SolidBoundary< T, PARTICLETYPE::d > &solidBoundary)
 Constructor.
 
void process (Particle< T, PARTICLETYPE > &particle, T timeStepSize) override
 Procesisng step.
 
- Public Member Functions inherited from olb::particles::dynamics::VerletParticleDynamics< T, PARTICLETYPE, PCONDITION >
 VerletParticleDynamics ()
 Constructor.
 
- Public Member Functions inherited from olb::particles::dynamics::ParticleDynamics< T, PARTICLETYPE >
virtual ~ParticleDynamics ()
 Destructor: virtual to enable inheritance.
 
std::string & getName ()
 read and write access to name
 
std::string const & getName () const
 read only access to name
 

Detailed Description

template<typename T, typename PARTICLETYPE, bool useCubicBounds = false, typename PCONDITION = conditions::active_particles>
class olb::particles::dynamics::VerletParticleDynamicsWallCapture< T, PARTICLETYPE, useCubicBounds, PCONDITION >

Standard dynamics with wall capture.

Definition at line 116 of file particleDynamicsBase.h.

Constructor & Destructor Documentation

◆ VerletParticleDynamicsWallCapture()

template<typename T , typename PARTICLETYPE , bool useCubicBounds, typename PCONDITION >
olb::particles::dynamics::VerletParticleDynamicsWallCapture< T, PARTICLETYPE, useCubicBounds, PCONDITION >::VerletParticleDynamicsWallCapture ( SolidBoundary< T, PARTICLETYPE::d > & solidBoundary)

Constructor.

Definition at line 193 of file particleDynamicsBase.hh.

196 : _solidBoundary(solidBoundary)
197{
198 this->getName() = "VerletParticleDynamicsWallCapture";
199}
std::string & getName()
read and write access to name

References olb::particles::dynamics::ParticleDynamics< T, PARTICLETYPE >::getName().

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Member Function Documentation

◆ process()

template<typename T , typename PARTICLETYPE , bool useCubicBounds, typename PCONDITION >
void olb::particles::dynamics::VerletParticleDynamicsWallCapture< T, PARTICLETYPE, useCubicBounds, PCONDITION >::process ( Particle< T, PARTICLETYPE > & particle,
T timeStepSize )
overridevirtual

Procesisng step.

Reimplemented from olb::particles::dynamics::VerletParticleDynamics< T, PARTICLETYPE, PCONDITION >.

Definition at line 203 of file particleDynamicsBase.hh.

205{
206 //Execute process of VerletParticleDynamcis
208 //Apply wall capture
209 boundaries::wallCapture<useCubicBounds>(particle, _solidBoundary);
210}
void process(Particle< T, PARTICLETYPE > &particle, T timeStepSize) override
Procesisng step.

References olb::particles::dynamics::VerletParticleDynamics< T, PARTICLETYPE, PCONDITION >::process().

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The documentation for this class was generated from the following files: