OpenLB 1.7
Loading...
Searching...
No Matches
buoyancyForce3D.h
Go to the documentation of this file.
1/* This file is part of the OpenLB library
2 *
3 * Copyright (C) 2013 Thomas Henn, Mathias J. Krause
4 * E-mail contact: info@openlb.net
5 * The most recent release of OpenLB can be downloaded at
6 * <http://www.openlb.net/>
7 *
8 * This program is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU General Public License
10 * as published by the Free Software Foundation; either version 2
11 * of the License, or (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public
19 * License along with this program; if not, write to the Free
20 * Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
21 * Boston, MA 02110-1301, USA.
22 */
23
24#ifndef BUOYANCYFORCE3D_H_
25#define BUOYANCYFORCE3D_H_
26
28#include "forces.h"
29#include "core/unitConverter.h"
30//#include "../../functors/superLatticeLocalF3D.h"
31
32
33namespace olb {
34
35template<typename T, template<typename U> class PARTICLETYPE>
36class ParticleSystem3D;
37
38template<typename T, template<typename U> class PARTICLETYPE, typename DESCRIPTOR>
39class BuoyancyForce3D: public Force3D<T, PARTICLETYPE> {
40
41public:
42 BuoyancyForce3D(UnitConverter<T,DESCRIPTOR> const& converter, std::vector<T> direction,
43 T g = 9.81);
44 ~BuoyancyForce3D() override { };
45 void applyForce(typename std::deque<PARTICLETYPE<T> >::iterator p, int pInt,
46 ParticleSystem3D<T, PARTICLETYPE>& psSys) override;
47
48// void computeForce(int pInt, ParticleSystem3D<T, PARTICLETYPE>* psSys,
49// T force[3]);
50private:
51 std::vector<T> _direction;
52 T _g;
53 T _physDensity;
54};
55
56}
57
58#endif /* BUOYANCYFORCE3D_H_ */
void applyForce(typename std::deque< PARTICLETYPE< T > >::iterator p, int pInt, ParticleSystem3D< T, PARTICLETYPE > &psSys) override
BuoyancyForce3D(UnitConverter< T, DESCRIPTOR > const &converter, std::vector< T > direction, T g=9.81)
Prototype for all particle forces.
Definition force3D.h:43
Conversion between physical and lattice units, as well as discretization.
Groups all the include .h-files for 3D particles forces in the particles forces directory.
Top level namespace for all of OpenLB.
Unit conversion handling – header file.