OpenLB 1.7
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materialBoundary3D.h
Go to the documentation of this file.
1/* This file is part of the OpenLB library
2 *
3 * Copyright (C) 2014 Thomas Henn, Mathias J. Krause
4 * E-mail contact: info@openlb.net
5 * The most recent release of OpenLB can be downloaded at
6 * <http://www.openlb.net/>
7 *
8 * This program is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU General Public License
10 * as published by the Free Software Foundation; either version 2
11 * of the License, or (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public
19 * License along with this program; if not, write to the Free
20 * Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
21 * Boston, MA 02110-1301, USA.
22 */
23
24#ifndef MATERIALBOUNDARY3D_H
25#define MATERIALBOUNDARY3D_H
26
27#include <set>
28
31#include "boundary3D.h"
32
33namespace olb {
34
35template<typename T, template<typename U> class PARTICLETYPE>
36class ParticleSystem3D;
37
38
39/*
40 * Particle boundary based on the fluids material number.
41 * If a particle moves in the vincinity of a lattice node with
42 * specified material number it is set inactive and its velocity is set to 0.
43 **/
44
45template<typename T, template<typename U> class PARTICLETYPE>
46class MaterialBoundary3D : public Boundary3D<T, PARTICLETYPE> {
47public:
54 std::set<int> material);
56 {
57 }
59 void addMaterial(int mat)
60 {
61 _materials.insert(mat);
62 }
64 void addMaterial(std::vector<int> mats)
65 {
66 for (unsigned i=0; i< mats.size(); ++i) {
67 _materials.insert(mats[i]);
68 }
69 }
71 void applyBoundary(
72 typename std::deque<PARTICLETYPE<T> >::iterator& p,
73 ParticleSystem3D<T, PARTICLETYPE>& psSys) override;
74
75private:
77 std::set<int> _materials;
78 std::set<int>::iterator _matIter;
79 // int x0, y0, z0;
80};
81
82}
83
84#endif /* MATERIALBOUNDARY3D_H */
Prototype for all particle boundaries.
Definition boundary3D.h:43
MaterialBoundary3D(SuperGeometry< T, 3 > &sg)
Constructor.
void addMaterial(int mat)
Add a single material number.
void applyBoundary(typename std::deque< PARTICLETYPE< T > >::iterator &p, ParticleSystem3D< T, PARTICLETYPE > &psSys) override
Apply the boundary condition.
void addMaterial(std::vector< int > mats)
Add several material numbers.
MaterialBoundary3D(MaterialBoundary3D< T, PARTICLETYPE > &f)
Copy constructor.
Representation of a statistic for a parallel 2D geometry.
Top level namespace for all of OpenLB.
Representation of a parallel 2D geometry – header file.