OpenLB 1.7
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boundarySimpleReflection3D.h
Go to the documentation of this file.
1/* This file is part of the OpenLB library
2 *
3 * Copyright (C) 2014 Robin Trunk, Mathias J. Krause
4 * E-mail contact: info@openlb.net
5 * The most recent release of OpenLB can be downloaded at
6 * <http://www.openlb.net/>
7 *
8 * This program is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU General Public License
10 * as published by the Free Software Foundation; either version 2
11 * of the License, or (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public
19 * License along with this program; if not, write to the Free
20 * Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
21 * Boston, MA 02110-1301, USA.
22 */
23
24#ifndef BOUNDARYSIMPLEREFLECTION3D_H
25#define BOUNDARYSIMPLEREFLECTION3D_H
26
27#include <set>
28#include <math.h>
31#include "boundary3D.h"
32
33namespace olb {
34
35template<typename T, template<typename U> class PARTICLETYPE>
36class ParticleSystem3D;
37
38template<typename T, template<typename U> class PARTICLETYPE>
39class SimpleReflectBoundary3D : public Boundary3D<T, PARTICLETYPE> {
40public:
41 SimpleReflectBoundary3D(T dT, SuperGeometry<T,3>& sg, std::set<int> materials);
43 void applyBoundary(typename std::deque<PARTICLETYPE<T> >::iterator& p, ParticleSystem3D<T, PARTICLETYPE>& psSys) override;
44private:
45 T _dT;
47 std::set<int> _materials;
48 std::set<int>::iterator _matIter;
49};
50
51template<typename T, template<typename U> class PARTICLETYPE>
52class ReflectBoundary3D : public Boundary3D<T, PARTICLETYPE> {
53public:
54 ReflectBoundary3D(T dT, SuperGeometry<T,3>& sg, std::set<int> materials);
55 ~ReflectBoundary3D() override {};
56 void applyBoundary(typename std::deque<PARTICLETYPE<T> >::iterator& p, ParticleSystem3D<T, PARTICLETYPE>& psSys) override;
57private:
58 Vector<T,3> computeDiscreteNormal(int latticeR[]);
59 T _dT;
61 std::set<int> _materials;
62 std::set<int>::iterator _matIter;
63};
64
65}
66#endif
Prototype for all particle boundaries.
Definition boundary3D.h:43
void applyBoundary(typename std::deque< PARTICLETYPE< T > >::iterator &p, ParticleSystem3D< T, PARTICLETYPE > &psSys) override
ReflectBoundary3D(T dT, SuperGeometry< T, 3 > &sg, std::set< int > materials)
void applyBoundary(typename std::deque< PARTICLETYPE< T > >::iterator &p, ParticleSystem3D< T, PARTICLETYPE > &psSys) override
SimpleReflectBoundary3D(T dT, SuperGeometry< T, 3 > &sg, std::set< int > materials)
Representation of a statistic for a parallel 2D geometry.
Plain old scalar vector.
Definition vector.h:47
Top level namespace for all of OpenLB.
Representation of a parallel 2D geometry – header file.