Reply To: How to understand vti files
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July 12, 2021 at 2:56 pm
#5819
Adrian
Keymaster
The SuperGeometry(2,3)D
stores a vector of BlockGeometry(2,3)D
instances (this pattern is present all throughout OpenLB), one for each cuboid assigned to the process. At the lowest level, all material numbers of a block are stored in a plain array.
It should be possible to write raw XML VTK files by setting compress=false
in the SuperVTMwriter3D
constructor.