Reply To: BounceBackVelocity
I am not sure what you want to accomplish.
Is it simply using the existing Bounce Back Velocity boundary in a simulation?
If so you do not need to implement a
getBounceBackVelocity function (?) by yourself, instead call e.g.:
setBounceBackVelocityBoundary(superGeometry, 3, omega, sLattice); sLattice.defineU(superGeometry, 3, uTop);
in your boundary setup (replace 3 by the material number of your desired bounce back velocity boundary).