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Reply To: Geometry creation



Thank-you for your reply.

I already have went through the venturi3d example. However, the geometry in this example, they have added the primitives geometry in it. I am facing the problem in the subtraction of the primitives. For example:

Following is the implementation which I have tried for the bstep3d example. However, when I run the following code, the geometry shape does not match with the original geometry of bstep3d.

// Parameters for the simulation setup
const T lx1   = 5.0;     // length of step
const T ly1   = 0.75;    // height of step
const T lx0   = 18.0;    // length of channel
const T ly0   = 1.5;     // height of channel
const T lz0   = 1.5;     // width of channel
const int N = 20;         // resolution of the model
const int M = 25;         // resolution of the model
const T maxPhysT = 40.;  // max. simulation time in s, SI unit

// Stores geometry information in form of material numbers
//void prepareGeometry( UnitConverter<T,DESCRIPTOR> const& converter,
  //                    SuperGeometry3D<T>& superGeometry )

  SuperGeometry3D<T> prepareGeometry( UnitConverter<T,DESCRIPTOR> const& converter )

  OstreamManager clout( std::cout,"prepareGeometry" );
  clout << "Prepare Geometry ..." << std::endl;

  //const int noOfCuboids = singleton::mpi().getSize();
  const int noOfCuboids = 10;

  // setup channel
  Vector<T,3> extendChannel( lx0, ly0, lz0 );
  Vector<T,3> originChannel( 0, 0,0);
  std::shared_ptr<IndicatorF3D<T>> channel = std::make_shared<IndicatorCuboid3D<T>>( extendChannel, originChannel );

  // setup step
  Vector<T,3> extendStep( lx1, ly1, lz0);
  Vector<T,3> originStep( 0, 0,0);
  std::shared_ptr<IndicatorF3D<T>> step = std::make_shared<IndicatorCuboid3D<T>>( extendStep, originStep );

  CuboidGeometry3D<T>* cuboidGeometry = new CuboidGeometry3D<T>( *(channel-step), converter.getConversionFactorLength(), noOfCuboids );
  HeuristicLoadBalancer<T>* loadBalancer = new HeuristicLoadBalancer<T>( *cuboidGeometry );
  // Instantiation of a superGeometry
  SuperGeometry3D<T> superGeometry( *cuboidGeometry, *loadBalancer, 2 );

  // material numbers from zero to 2 inside geometry defined by indicator
  superGeometry.rename(0,2, *(channel-step) );

  //superGeometry.rename( 0,2 );

  //superGeometry.rename( 2,1,1,1,1 );

  //Vector<T,3> extend( lx1, ly1, lz0 );
  //Vector<T,3> origin;
  //IndicatorCuboid3D<T> cuboid2( extend, origin );

  //superGeometry.rename( 1,2,cuboid2 );

Vector<T,3> extend;
Vector<T,3> origin;
  // Set material number for inflow
  extend = {2*converter.getConversionFactorLength(), ly0, lz0};
  origin[0] -= converter.getConversionFactorLength()/2.;
  IndicatorCuboid3D<T> inflow( extend, origin );
  superGeometry.rename( 2,3,1,inflow );

  // Set material number for outflow
  origin[0] = lx0 - converter.getConversionFactorLength()*1.5;
  IndicatorCuboid3D<T> outflow( extend, origin );
  superGeometry.rename( 2,4,1,outflow );

  // Removes all not needed boundary voxels outside the surface
  // Removes all not needed boundary voxels inside the surface

  clout << "Prepare Geometry ... OK" << std::endl;
  return superGeometry;

Could you tell me what could have went wrong in the above implementation?


Best regards,
Sahil Bhapkar