Reply To: Is there any easier way to compile OpenLB in Windows?
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July 20, 2022 at 1:49 pm
#6731
Adrian
Keymaster
If you mean the any_platform
“keyword”: This is not a C++ language keyword but a specific macro we define in OpenLB. (For the CPU-only code it is simply replaced by nothing. Only for the GPU code it is replaced by the CUDA-specific __host__ __device__
declarators. i.e. you can ignore it – it is only used to mark functions that need to be executable on the GPU.)