Reply To: Rotating Geometries
I am also interested in this topic. I have looked settling cube example and thought that this approach might work for rotating geometries. Is this what you were referring to?
I also have very limited LB knowledge, but from my initial reading, it seems that the immersed boundary method would be appropriate to this kind of application. It is just not obvious to me how to prescribe the motion and handle the forces correctly.
OpenLB is obviously an complex code, but if you could provide a few pointers where to look it would help a lot. I would be happy to try an put together a simple example, which if good enough could be added to OpenLB. My thoughts would be to start with a spinning cube or square in 2D.
Please let me know if you have any advice.