Re: Material number 0.
OpenLB – Open Source Lattice Boltzmann Code › Forums › on OpenLB › General Topics › Material number 0. › Re: Material number 0.
August 10, 2016 at 12:29 pm
#2417
robin.trunk
Keymaster
Hi aliiab,rnrnyou are usingrn
Quote:
IndicatorCircle3D<T> sphere(center, normVector, 0.5*sphereDiam);
rnfor your sphere. This creates just a disc in 3D, therefore no voxel gets the material number 0 assigned, since everything is surface.rnTo create a 3D-sphere, I suggest using IndicatorSphere3D<T> sphere(center, radius).rnrnBestrnRobin