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Re: Material number 0.

#2417
robin.trunk
Keymaster

Hi aliiab,rnrnyou are usingrn

Quote:
IndicatorCircle3D<T> sphere(center, normVector, 0.5*sphereDiam);

rnfor your sphere. This creates just a disc in 3D, therefore no voxel gets the material number 0 assigned, since everything is surface.rnTo create a 3D-sphere, I suggest using IndicatorSphere3D<T> sphere(center, radius).rnrnBestrnRobin