Reply To: Regarding implementation fringe region technique in Cylinder2d code.
Due to recent bot attacks we have changed the sign-up process. If you want to participate in our forum, first register on this website and then send a message via our contact form.
Thank you for the reply. But my contour is Cylinder2D, so should I use Frindge2D in place of Fringe3D here:
Fringe3D fringeForceCoefficients(wantedVelocity, lz-10*ly/N, lz, 0., 0.008); //lz is the furter end of the…
We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.