Re: Venturi3d example
I have two way for moving object during simulation. (1)moving cleaning and 2)porosity)
I try first way to
a) rename geometry to fluid (clearing of last material position object)
b) move it to next position (with the good material)
should I do other thing than just adjust on geometry or do I modify the slattice ?
what is the connection with collision and stream calculus? with sLattice ? is it transparent ?
I’m work with cylinder2d.