Dear all,
In my case I have a rotating cylinder. I am currently using a regularized boundary and I am adding velocity thanks to “addVelocityBoundary” and “RotatingLinear3D”. It work fine but I would like to use the Bouzidi boundary in order to avoid the staircase shape. So I tried to define it with :
lattice.defineDynamics( superGeometry,3,&instances::getNoDynamics<T,DESCRIPTOR>() );
offBc.addVelocityBoundary( superGeometry,3,cylinder );
RotatingLinear3D<T> velocity(O, axe_cylinder, w, converter.getCharLatticeVelocity()/converter.getCharPhysVelocity());
offBc.defineU( superGeometry,3,velocity );
The problem is that the computation diverges after few time step.
However, if I reduced the velocity it work.
Could someone tell me what is wrong ?
Thanks in advance