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Compressible

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  • #1892
    cloner0101
    Member

    Hey guys
    Im new to this website and i had question that is openlb support compressible flows ?
    please give me a general details about how can i simulate that kind of flow …
    Thanks

    #2533
    mgaedtke
    Keymaster

    Hey cloner,

    at the moment, there isn’t any modell available for compressible flows in OpenLB.

    What setup do you want to simulate? Do you have a specific compressible LBM in mind?

    If you have questions regarding the implementation, feel free to ask 🙂
    Best Regards, Max

    #2546
    cloner0101
    Member

    dear max
    thanks for your responding
    im new to this website and opensource methods
    my thesis contain compressible flows and i just wanna know how can i use openlb and add compressible condition to it ?
    is it possible ?
    and my major question is how can i use openlb and turn it to special case !
    for example using this method for simulation flow around some historical building !
    i was confused to understand that and i’d be appreciated if you help me .
    best regards
    thanks for your kind .

    #2551
    mgaedtke
    Keymaster
    Quote:
    dear guys
    i want to change the dynamic classes to compressible by changing the collision equation for compressible flow
    i had the equation of lattice boltzmann in compressible ( feq )
    then i don’t know how to change the dynamics classes !
    its just too complicated
    is there anybody can help me ?
    thanks .

    hey cloner,

    I would suggest you start with simple cases first. Do you have a STL-file for the building? You could try an incompressible flow around that geometry first. If you want to see how STL import to geometry is done in OpenLB, have a look at the example cylinder3d.

    What compressible modell do you plan to implement?

    So, you found the f^eq definition in the dynamics files. Copy and pasting a whole dynamic class until you get a compiling version without any changes exept for the classes name should be the first step. Afterward you should be able to change the collision step towards your needs.

    Best, Max

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