Simulation of Hydrophobic surfaces
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February 17, 2017 at 7:39 pm #1895shaunellis22Member
I am new with openlb and I am currently tasked with simulating flow over hydrophobic surfaces. It is easy enough to simulate flow through a cuboid, but how would I simulate gas pockets on the upper and lower surfaces of the cuboid?
Many thanks,
February 18, 2017 at 11:07 am #2538mathiasKeymasterDear shaunellis-22,
Have a look at our 2-phase and 2-component examples in the example section.
Best
MathiasMarch 3, 2017 at 5:31 pm #2540shaunellis22MemberDear Mathias,
As a starting point I have decided to edit the multiComponent3d such that I can simulate a fluid in pockets on the upper and lower surface of a channel, with a different fluid in the center of a channel (This fluid is the fluid which will experience the force). I have simulated this by renaming the fluid in pockets with a number 3 and leaving the main flow as 1. However I am getting an averageRho for both fluids as ‘nan’, and the output is not as expected. Please could you point me in the right direction at where I am going wrong. Here is the code I am using:
#include “olb3D.h”
#include “olb3D.hh” // use only generic version!
#include <cstdlib>
#include <iostream>using namespace olb;
using namespace olb::descriptors;
using namespace olb::graphics;
using namespace std;typedef double T;
#define DESCRIPTOR ShanChenDynOmegaForcedD3Q19Descriptor// Parameters for the simulation setup
const int maxIter = 1000;
const T lx1 = 1.0; // length of step
const T ly1 = 0.25; // height of step
const T lx0 = 18.0; // length of channel
const T ly0 = 1.5; // height of channel
const T lz0 = 1.5; // width of channel
const T lx2 = 2.0; // length of gap 1
const T lx3 = 4.0;
const T lx4 = 6.0;
const T lx5 = 8.0;
const T lx6 = 10.0;
const T lx7 = 12.0;
const T lx8 = 14.0;
const T lx9 = 16.0;
const T ly2 = 1.25;
const T lx18 = 1.0;
const T lx10 = 3.0;
const T lx12 = 7.0;
const T lx13 = 9.0;
const T lx14 = 11.0;
const T lx15 = 13.0;
const T lx16 = 15.0;
const T lx17 = 17.0;/// Stores geometry information in form of material numbers
void prepareGeometry(SuperGeometry3D<T>& superGeometry) {OstreamManager clout(std::cout,”prepareGeometry”);
clout << “Prepare Geometry …” << std::endl;// Sets material number for fluid and boundary
superGeometry.rename(0,1);///bottom row
Vector<T,3> extend(lx1, ly1, lz0);
Vector<T,3> origin;
IndicatorCuboid3D<T> cuboid2(extend, origin);Vector<T,3> origin1(lx2, 0, 0);
IndicatorCuboid3D<T> cuboid3(extend, origin1);Vector<T,3> origin2(lx3, 0, 0);
IndicatorCuboid3D<T> cuboid4(extend, origin2);Vector<T,3> origin3(lx4, 0, 0);
IndicatorCuboid3D<T> cuboid5(extend, origin3);Vector<T,3> origin4(lx5, 0, 0);
IndicatorCuboid3D<T> cuboid6(extend, origin4);Vector<T,3> origin5(lx6, 0, 0);
IndicatorCuboid3D<T> cuboid7(extend, origin5);Vector<T,3> origin6(lx7, 0, 0);
IndicatorCuboid3D<T> cuboid8(extend, origin6);Vector<T,3> origin7(lx8, 0, 0);
IndicatorCuboid3D<T> cuboid9(extend, origin7);Vector<T,3> origin8(lx9, 0, 0);
IndicatorCuboid3D<T> cuboid10(extend, origin8);///top row
Vector<T,3> origin9(0, ly2, 0) ;
IndicatorCuboid3D<T> cuboid11(extend, origin9);Vector<T,3> origin10(lx2, ly2, 0);
IndicatorCuboid3D<T> cuboid12(extend, origin10);Vector<T,3> origin11(lx3, ly2, 0);
IndicatorCuboid3D<T> cuboid13(extend, origin11);Vector<T,3> origin12(lx4, ly2, 0);
IndicatorCuboid3D<T> cuboid14(extend, origin12);Vector<T,3> origin13(lx5, ly2, 0);
IndicatorCuboid3D<T> cuboid15(extend, origin13);Vector<T,3> origin14(lx6, ly2, 0);
IndicatorCuboid3D<T> cuboid16(extend, origin14);Vector<T,3> origin15(lx7, ly2, 0);
IndicatorCuboid3D<T> cuboid17(extend, origin15);Vector<T,3> origin16(lx8, ly2, 0);
IndicatorCuboid3D<T> cuboid18(extend, origin16);Vector<T,3> origin17(lx9, ly2, 0);
IndicatorCuboid3D<T> cuboid19(extend, origin17);//bottom row gas
Vector<T,3> origin18(lx10, 0, 0);
IndicatorCuboid3D<T> gas(extend, origin18);Vector<T,3> origin19(lx11, 0, 0);
IndicatorCuboid3D<T> gas1(extend, origin19);Vector<T,3> origin20(lx12, 0, 0);
IndicatorCuboid3D<T> gas2(extend, origin20);Vector<T,3> origin21(lx13, 0, 0);
IndicatorCuboid3D<T> gas3(extend, origin21);Vector<T,3> origin22(lx14, 0, 0);
IndicatorCuboid3D<T> gas4(extend, origin22);Vector<T,3> origin23(lx15, 0, 0);
IndicatorCuboid3D<T> gas5(extend, origin23);Vector<T,3> origin24(lx16, 0, 0);
IndicatorCuboid3D<T> gas6(extend, origin24);Vector<T,3> origin25(lx17, 0, 0);
IndicatorCuboid3D<T> gas7(extend, origin25);Vector<T,3> origin26(lx18, 0, 0);
IndicatorCuboid3D<T> gas17(extend, origin26);// Top row gas
Vector<T,3> origin27(lx10, ly2, 0) ;
IndicatorCuboid3D<T> gas8(extend, origin27);Vector<T,3> origin28(lx11, ly2, 0);
IndicatorCuboid3D<T> gas9(extend, origin28);Vector<T,3> origin29(lx12, ly2, 0);
IndicatorCuboid3D<T> gas10(extend, origin29);Vector<T,3> origin30(lx13, ly2, 0);
IndicatorCuboid3D<T> gas11(extend, origin30);Vector<T,3> origin31(lx14, ly2, 0);
IndicatorCuboid3D<T> gas12(extend, origin31);Vector<T,3> origin32(lx15, ly2, 0);
IndicatorCuboid3D<T> gas13(extend, origin32);Vector<T,3> origin33(lx16, ly2, 0);
IndicatorCuboid3D<T> gas14(extend, origin33);Vector<T,3> origin34(lx17, ly2, 0);
IndicatorCuboid3D<T> gas15(extend, origin34);Vector<T,3> origin35(lx18, ly2, 0);
IndicatorCuboid3D<T> gas16(extend, origin35);superGeometry.rename(1,2,cuboid2);
superGeometry.rename(1,2,cuboid3);
superGeometry.rename(1,2,cuboid4);
superGeometry.rename(1,2,cuboid5);
superGeometry.rename(1,2,cuboid6);
superGeometry.rename(1,2,cuboid7);
superGeometry.rename(1,2,cuboid8);
superGeometry.rename(1,2,cuboid9);
superGeometry.rename(1,2,cuboid10);
superGeometry.rename(1,2,cuboid11);
superGeometry.rename(1,2,cuboid12);
superGeometry.rename(1,2,cuboid13);
superGeometry.rename(1,2,cuboid14);
superGeometry.rename(1,2,cuboid15);
superGeometry.rename(1,2,cuboid16);
superGeometry.rename(1,2,cuboid17);
superGeometry.rename(1,2,cuboid18);
superGeometry.rename(1,2,cuboid19);superGeometry.rename(1,3,gas);
superGeometry.rename(1,3,gas1);
superGeometry.rename(1,3,gas2);
superGeometry.rename(1,3,gas3);
superGeometry.rename(1,3,gas4);
superGeometry.rename(1,3,gas5);
superGeometry.rename(1,3,gas6);
superGeometry.rename(1,3,gas7);
superGeometry.rename(1,3,gas17);
superGeometry.rename(1,3,gas8);
superGeometry.rename(1,3,gas9);
superGeometry.rename(1,3,gas10);
superGeometry.rename(1,3,gas11);
superGeometry.rename(1,3,gas12);
superGeometry.rename(1,3,gas13);
superGeometry.rename(1,3,gas14);
superGeometry.rename(1,3,gas15);
superGeometry.rename(1,3,gas16);/// Removes all not needed boundary voxels outside the surface
//superGeometry.clean();
/// Removes all not needed boundary voxels inside the surface
superGeometry.innerClean();
superGeometry.checkForErrors();superGeometry.print();
clout << “Prepare Geometry … OK” << std::endl;
}void prepareLattice(SuperLattice3D<T, DESCRIPTOR>& sLatticeOne,
SuperLattice3D<T, DESCRIPTOR>& sLatticeTwo,
Dynamics<T, DESCRIPTOR>& bulkDynamics1,
Dynamics<T, DESCRIPTOR>& bulkDynamics2,
Dynamics<T, DESCRIPTOR>& bounceBackRho0,
Dynamics<T, DESCRIPTOR>& bounceBackRho1,
SuperGeometry3D<T>& superGeometry) {OstreamManager clout(std::cout,”prepareLattice”);
clout << “Prepare Lattice …” << std::endl;// The setup is: periodicity along horizontal direction, bounce-back on top
// and bottom. The upper half is initially filled with fluid 1 + random noise,
// and the lower half with fluid 2. Only fluid 1 experiences a forces,
// directed downwards./// define lattice Dynamics
sLatticeOne.defineDynamics(superGeometry, 0, &instances::getNoDynamics<T, DESCRIPTOR>());
sLatticeTwo.defineDynamics(superGeometry, 0, &instances::getNoDynamics<T, DESCRIPTOR>());sLatticeOne.defineDynamics(superGeometry, 1, &bulkDynamics1);
sLatticeOne.defineDynamics(superGeometry, 2, &instances::getBounceBack<T, DESCRIPTOR>());
sLatticeOne.defineDynamics(superGeometry, 3, &bulkDynamics1);
sLatticeOne.defineDynamics(superGeometry, 4, &bulkDynamics1);
sLatticeTwo.defineDynamics(superGeometry, 1, &bulkDynamics2);
sLatticeTwo.defineDynamics(superGeometry, 2, &instances::getBounceBack<T, DESCRIPTOR>());
sLatticeTwo.defineDynamics(superGeometry, 3, &bulkDynamics2);
sLatticeTwo.defineDynamics(superGeometry, 4, &bulkDynamics2);sLatticeOne.defineDynamics(superGeometry, 3, &bounceBackRho0);
sLatticeTwo.defineDynamics(superGeometry, 3, &bounceBackRho1);
sLatticeOne.defineDynamics(superGeometry, 4, &bounceBackRho1);
sLatticeTwo.defineDynamics(superGeometry, 4, &bounceBackRho0);clout << “Prepare Lattice … OK” << std::endl;
}void setBoundaryValues(SuperLattice3D<T, DESCRIPTOR>& sLatticeOne,
SuperLattice3D<T, DESCRIPTOR>& sLatticeTwo,
T force, int iT, SuperGeometry3D<T>& superGeometry) {if(iT==0) {
AnalyticalConst3D<T,T> noise(4.e-2);
std::vector<T> v(3,T());
AnalyticalConst3D<T,T> zeroV(v);
AnalyticalConst3D<T,T> zero(0.);
AnalyticalLinear3D<T,T> one(0.,-force*DESCRIPTOR<T>::invCs2,0.,0.98+force*ly0*DESCRIPTOR<T>::invCs2);
AnalyticalConst3D<T,T> onePlus(0.98+force*ly0/2.*DESCRIPTOR<T>::invCs2);
AnalyticalRandom3D<T,T> random;
AnalyticalIdentity3D<T,T> randomOne(random*noise+one);
AnalyticalIdentity3D<T,T> randomPlus(random*noise+onePlus);
std::vector<T> F(3,T());
F[1] = -force;
AnalyticalConst3D<T,T> f(F);/// for each material set the defineRhou and the Equilibrium
sLatticeOne.defineRhoU(superGeometry, 1, one, zeroV);
sLatticeOne.iniEquilibrium(superGeometry, 1, one, zeroV);
sLatticeOne.defineExternalField(superGeometry, 1,
DESCRIPTOR<T>::ExternalField::externalForceBeginsAt,
DESCRIPTOR<T>::ExternalField::sizeOfExternalForce, f );
sLatticeTwo.defineRhoU(superGeometry, 1, randomPlus, zeroV);
sLatticeTwo.iniEquilibrium(superGeometry, 1, randomPlus, zeroV);sLatticeOne.defineRhoU(superGeometry, 3, randomOne, zeroV);
sLatticeOne.iniEquilibrium(superGeometry, 3, randomOne, zeroV);
sLatticeOne.defineExternalField(superGeometry, 3,
DESCRIPTOR<T>::ExternalField::externalForceBeginsAt,
DESCRIPTOR<T>::ExternalField::sizeOfExternalForce, f );
sLatticeTwo.defineRhoU(superGeometry, 3, zero, zeroV);
sLatticeTwo.iniEquilibrium(superGeometry, 3, zero, zeroV);/*sLatticeOne.defineRhoU(superGeometry, 3, zero, zeroV);
sLatticeOne.iniEquilibrium(superGeometry, 3, zero, zeroV);
sLatticeOne.defineExternalField(superGeometry, 3,
DESCRIPTOR<T>::ExternalField::externalForceBeginsAt,
DESCRIPTOR<T>::ExternalField::sizeOfExternalForce, f );
sLatticeTwo.defineRhoU(superGeometry, 3, one, zeroV);
sLatticeTwo.iniEquilibrium(superGeometry, 3, one, zeroV);sLatticeOne.defineRhoU(superGeometry, 4, one, zeroV);
sLatticeOne.iniEquilibrium(superGeometry, 4, one, zeroV);
sLatticeOne.defineExternalField(superGeometry, 4,
DESCRIPTOR<T>::ExternalField::externalForceBeginsAt,
DESCRIPTOR<T>::ExternalField::sizeOfExternalForce, f );
sLatticeTwo.defineRhoU(superGeometry, 4, zero, zeroV);
sLatticeTwo.iniEquilibrium(superGeometry, 4, zero, zeroV);*//// Make the lattice ready for simulation
sLatticeOne.initialize();
sLatticeTwo.initialize();
}
}void getResults(SuperLattice3D<T, DESCRIPTOR>& sLatticeTwo,
SuperLattice3D<T, DESCRIPTOR>& sLatticeOne, int iT,
SuperGeometry3D<T>& superGeometry, Timer<T>& timer) {OstreamManager clout(std::cout,”getResults”);
SuperVTKwriter3D<T> vtkWriter(“rayleighTaylor3dsLatticeOne”);const int vtkIter = 500;
const int statIter = 10;if (iT==0) {
/// Writes the geometry, cuboid no. and rank no. as vti file for visualization
SuperLatticeGeometry3D<T, DESCRIPTOR> geometry(sLatticeOne, superGeometry);
SuperLatticeCuboid3D<T, DESCRIPTOR> cuboid(sLatticeOne);
SuperLatticeRank3D<T, DESCRIPTOR> rank(sLatticeOne);
vtkWriter.write(geometry);
vtkWriter.write(cuboid);
vtkWriter.write(rank);
vtkWriter.createMasterFile();
}/// Get statistics
if (iT%statIter==0 && iT > 0) {
/// Timer console output
timer.update( iT );
timer.printStep();clout << “averageRhoFluidOne=” << sLatticeOne.getStatistics().getAverageRho();
clout << “; averageRhoFluidTwo=” << sLatticeTwo.getStatistics().getAverageRho() << std::endl;
}/// Writes the VTK files
if (iT%vtkIter==0) {
clout << “Writing VTK …” << std::endl;
SuperLatticeVelocity3D<T, DESCRIPTOR> velocity(sLatticeOne);
SuperLatticeDensity3D<T, DESCRIPTOR> density(sLatticeOne);
vtkWriter.addFunctor( velocity );
vtkWriter.addFunctor( density );
vtkWriter.write(iT);BlockLatticeReduction3D<T, DESCRIPTOR> planeReduction(density, 0, 0, -1 );
BlockGifWriter<T> gifWriter;
gifWriter.write( planeReduction, iT, “density” );clout << “Writing VTK … OK” << std::endl;
}
}int main(int argc, char *argv[]) {
/// === 1st Step: Initialization ===
olbInit(&argc, &argv);
singleton::directories().setOutputDir(“./tmp/”);
OstreamManager clout(std::cout,”main”);const T omega1 = 1.0;
const T omega2 = 1.0;
const T G = 3.;
T force = 7./(T)ly0/(T)ly0;/// === 2nd Step: Prepare Geometry ===
/// Instantiation of a cuboidGeometry with weights#ifdef PARALLEL_MODE_MPI
CuboidGeometry3D<T> cGeometry(0, 0, 0, 1, lx0, ly0, lz0, singleton::mpi().getSize());
#else
CuboidGeometry3D<T> cGeometry(0, 0, 0, 1, lx0, ly0, lz0, 1);
#endifcGeometry.setPeriodicity(true, false, true);
HeuristicLoadBalancer<T> loadBalancer(cGeometry);
SuperGeometry3D<T> superGeometry(cGeometry,loadBalancer,2);
prepareGeometry(superGeometry);
/// === 3rd Step: Prepare Lattice ===
SuperLattice3D<T, DESCRIPTOR> sLatticeOne(superGeometry);
SuperLattice3D<T, DESCRIPTOR> sLatticeTwo(superGeometry);ForcedBGKdynamics<T, DESCRIPTOR> bulkDynamics1 (
omega1, instances::getExternalVelocityMomenta<T,DESCRIPTOR>() );
ForcedBGKdynamics<T, DESCRIPTOR> bulkDynamics2 (
omega2, instances::getExternalVelocityMomenta<T,DESCRIPTOR>() );// A bounce-back node with fictitious density 1,
// which is experienced by the partner fluid
BounceBack<T, DESCRIPTOR> bounceBackRho1( 1. );
// A bounce-back node with fictitious density 0,
// which is experienced by the partner fluid
BounceBack<T, DESCRIPTOR> bounceBackRho0( 0.001 );std::vector<T> rho0;
rho0.push_back(1);
rho0.push_back(1);
PsiEqualsRho<T,T> interactionPotential;
ShanChenForcedGenerator3D<T,DESCRIPTOR> coupling(G,rho0,interactionPotential);sLatticeOne.addLatticeCoupling(superGeometry, 1, coupling, sLatticeTwo);
sLatticeOne.addLatticeCoupling(superGeometry, 3, coupling, sLatticeTwo);
//sLatticeOne.addLatticeCoupling(superGeometry, 3, coupling, sLatticeTwo);
//sLatticeOne.addLatticeCoupling(superGeometry, 4, coupling, sLatticeTwo);prepareLattice(sLatticeOne, sLatticeTwo, bulkDynamics1, bulkDynamics2,
bounceBackRho0, bounceBackRho1, superGeometry);/// === 4th Step: Main Loop with Timer ===
int iT = 0;
clout << “starting simulation…” << endl;
Timer<T> timer( maxIter, superGeometry.getStatistics().getNvoxel() );
timer.start();for (iT=0; iT<maxIter; ++iT) {
/// === 5th Step: Definition of Initial and Boundary Conditions ===
setBoundaryValues(sLatticeOne, sLatticeTwo, force, iT, superGeometry);/// === 6th Step: Collide and Stream Execution ===
sLatticeOne.collideAndStream();
sLatticeTwo.collideAndStream();sLatticeOne.communicate();
sLatticeTwo.communicate();sLatticeOne.executeCoupling();
//sLatticeTwo.executeCoupling();/// === 7th Step: Computation and Output of the Results ===
getResults(sLatticeTwo, sLatticeOne, iT, superGeometry, timer);
}timer.stop();
timer.printSummary();
}March 4, 2017 at 10:02 am #2544mathiasKeymasterDear shaunellis-22,
your simulation diverged. Did you get nan straight after a few time steps? It might be that you set some unqhysical boundary conditions or the chosen force is too high. Also too high velocities yield to unstabliities. I would start with the provided example and change one thing after another checking all the time that the simulation is stable.
Best
MathiasMarch 6, 2017 at 1:54 pm #2549shaunellis22MemberHi Mathias,
Thank you for your help, I have now simulated the geometry of the sytsem under a force. I have subsequently been trying to simulate poiseuille flow through the geometry rather than the fluid undergoing a force, however have been struggling to do so. Do you have any tips on this?
Many thanks,
Shaun
March 8, 2017 at 10:21 am #2547mathiasKeymasterI would start with changing one of the multi-component examples by changing boundary conditions as well as putting new geometry features in.
Best
Mathias -
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