Some doubts about codes in multiconponents example
OpenLB – Open Source Lattice Boltzmann Code › Forums › on OpenLB › General Topics › Some doubts about codes in multiconponents example
 This topic has 5 replies, 3 voices, and was last updated 3 years, 9 months ago by Nicolas.

AuthorPosts

May 22, 2020 at 4:53 am #4967ZhangshiParticipant
Dear all developers,
Recently,I found it difficult to understand some codes in YoungLaplace3D and contactAngle3D.I hope someone can give me some guidance.
Here are several questions.
1.`const T alpha = 1.5; [lattice units]
const T kappa1 = 0.0075; // For surface tensions [lattice units]
const T kappa2 = 0.005; // For surface tensions [lattice units]
const T gama = 1.; // For mobility of interface [lattice units] ` How to set up the value of these variable in lattice units？
Or say I wonder if these value are equal to actual physical value.
If not,how should I calculate the value?2. ` AnalyticalConst3D<T,T> one ( 1. );
SmoothIndicatorSphere3D<T,T> sphere( {nx/2., nx/2., nx/2.}, radius, 10.*alpha );
AnalyticalIdentity3D<T,T> rho( one );
AnalyticalIdentity3D<T,T> phi( one – sphere – sphere );
sLattice1.iniEquilibrium( superGeometry, 1, rho, zeroVelocity );
sLattice2.iniEquilibrium( superGeometry, 1, phi, zeroVelocity );`
Here, these codes are used to create spherical regions.But I have no idea to understandAnalyticalIdentity3D<T,T> phi( one  sphere  sphere );
?3.
SuperLatticeFfromAnalyticalF3D<T, DESCRIPTOR> half(half_, sLattice1);
Here I just found “slattice1” written.But I found “half” can be
used inSuperIdentity3D<T,T> c1 (half*(density1+density2));
,in which “density2” is relevant to “slattice2”.4.Here are two fluid components in “YoungLaplace3d”.I wonder if both of the viscosity of these two components are setted up.I just found the differences between the density of these two.
5.In “contractAngle3D”,I have some trouble understanding something about meterial number setting.
At first,a cuboid is built for geometry.std::vector<T> extend = { nxy, nxy, nz }; std::vector<T> origin = { 0., 0., 0. }; IndicatorCuboid3D<T> cuboid(extend,origin);
In prepareGeometry
`superGeometry.rename( 0,2 );
Vector<T,3> extend(nxy+2., nxy+2., nz1.*converter.getPhysDeltaX() );
Vector<T,3> origin( 1., 1., 0.5*converter.getPhysDeltaX() );
IndicatorCuboid3D<T> inner ( extend, origin );
superGeometry.rename( 2,1,inner ); `
I think the origin is setted in( 0.,0.,0.5*converter.getPhysDeltaX() ) have the same effect.I don’t understand.6.As question 5,in RayleighTaylor3D,I have the same problem.
At first,a cubiod is setting.CuboidGeometry3D<T> cGeometry( 0, 0, 0, 1, nx, ny, nz, singleton::mpi().getSize() ); #else CuboidGeometry3D<T> cGeometry( 0, 0, 0, 1, nx, ny, nz, 1 );
Then, in “prepareGeometry”,
`Vector<T,3> origin1( 2. );
Vector<T,3> origin2( 2., ny/2., 2. );
Vector<T,3> origin3( 2., ny1., 2. );
Vector<T,3> extend1( nx+3., 2., nz+3. );
Vector<T,3> extend2( nx+3., ny/2+2., nz+3. );
IndicatorCuboid3D<T> bottom( extend1, origin1 );
IndicatorCuboid3D<T> upper( extend2, origin2 );
IndicatorCuboid3D<T> top( extend1, origin3 );`
I think upper is included in top,isn’t it?
So the following codessuperGeometry.rename( 1,2,upper ); superGeometry.rename( 1,3,bottom ); superGeometry.rename( 2,4,top );
can be equal to
superGeometry.rename( 1,4,upper ); superGeometry.rename( 1,3,bottom );
.
It’s quite confusing for me.6.I wonder what do gama(mobility of interface) and epsilon mean?
7.
SuperGeometry3D (CuboidGeometry3D< T > &cuboidGeometry, LoadBalancer< T > &lb, int overlap=2)
Here,how do I understand the overlap?
I have the same problem in understandingrename( 2, 1, 1, 1, 1,)"
.Thanks for your reading.I’m waitting for your reply.
Zhangshi
 This topic was modified 3 years, 9 months ago by Zhangshi.
May 22, 2020 at 9:12 am #4969mathiasKeymasterDear Zhangshi,
that are a lot of questions. For many of them you find answers in our user guide. Further, we have a lecture on multicomponent flows at our next spring school where we explain a lot about the model and also play with it in an exercise.
I am sorry that we dont have the time to answer so many questions idividually. But with the spring school we have a format for further discussions.
Best
MathiasMay 22, 2020 at 9:51 am #4970ZhangshiParticipantDear Mathias,
I’m sorry for asking too many questions.I’m glad to going to spring school for further learning.But it seems that I don’t have enough time to get there.
Some of the questions above have been solved by myself.But there are still two problems.Do you mind listenning for a while?First is question 2.
`AnalyticalConst3D<T,T> one ( 1. );
SmoothIndicatorSphere3D<T,T> sphere( {nx/2., nx/2., nx/2.}, radius, 10.*alpha );
AnalyticalIdentity3D<T,T> rho( one );
AnalyticalIdentity3D<T,T> phi( one – sphere – sphere );
sLattice1.iniEquilibrium( superGeometry, 1, rho, zeroVelocity );
sLattice2.iniEquilibrium( superGeometry, 1, phi, zeroVelocity );`AnalyticalIdentity3D<T,T> phi( one  sphere  sphere );
It’s used for constructing spherical erea.But “one” is not the same kind as the sphere.And why here subtract sphere for twice?2.Something about question 1 is really confusing.How to get the value of these variable in lattice units?Would yuo give me some advice?
Thanks for you reply!
Best
Zhangshi This reply was modified 3 years, 9 months ago by Zhangshi.
May 25, 2020 at 10:40 am #4982NicolasParticipantDear Zhanshi,
1a. you can subtract an object of type SmoothIndicatorSphere3D from an object of type AnalyticalIdentity3D since they are both derived from the class AnalyticalF3D. You can find the respective inheritance diagram (AnalyticalF3D inheritance graph) in our doxygen. Please take a closer look here first for any questions regarding related problems.
1b. As phi is supposed to be defined between 1 and 1, the SmoothIndicatorSphere3D (ranging from 0 to 1) needs to be subtracted twice.
2. Any quantity can be transformed between lattice and physical units anytime by using the conversion factors in our UnitConverter. Those you can find in the UnitConverter log at the start of your simulation or by calling them like getConversionFactorLength(). Plenty of quantities can already directly be calculated by respective calls (UnitConverter functions). In case your quantity is not part of it, just check its dimensions and use the provided conversion factors to convert it in the same manner it is done in the UnitConverter.
Best,
Nicolas
May 25, 2020 at 11:16 am #4983ZhangshiParticipantDear Nicolas,
Thanks for your detailed answer.Though it will take a little more for me to understand 1b.I’ll read the doxygen again.
By the way,have you ever tried the STLreader to add a particle based on your own stl files?Is this feasible?
Thank you again for your help.Best
ZhangshiMay 26, 2020 at 8:10 am #4992NicolasParticipantDear Zhangshi,
thank you a lot for the suggestion, however this is already implemented and has been used by Trunk et al.. Although it is not part of the current release 1.3–1, it might be part of the next one.
Best,
Nicolas This reply was modified 3 years, 9 months ago by Nicolas.

AuthorPosts
 You must be logged in to reply to this topic.