garcfd
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garcfdParticipant
I put some details of the approach here in case anyone wants to give it a try:
https://docs.google.com/presentation/d/1aXyArj2_nsMdsfY9GIQVvt6nI69F3QBoqEMKDnpeoEUgarcfdParticipantHere is the full 3D animation of the Ferrari Dino case (just using bounce-back).
It was 100 million cells, ran on runpod GPU for 50k iterations, took 42 minutes.
Ferrari Dino (2)garcfdParticipantHere is an animation from some time ago – this one was (I think) 2D by the look of it.
Also just using bounce-back in this case, which can be seen by the low wall velocity.
Ferrari Dino animationgarcfdParticipantgarcfdParticipantHi Adrian, thanks for your comments. I’m not sure about my ability to code OpenLB myself, (my code is Fortran) but I would be happy to work with (explain the method) to someone else who is familiar with coding in OpenLB.
Regards Giles.garcfdParticipantHi Mathias, that is very useful and interesting to know.
what I was wondering is what settings are required to get it to just run
since when I increase the velocity to say 10 m/sec it crashed, so expect
that have to change some solver settings for higher speeds? Thank Giles. -
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