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  • in reply to: Image Magic #2085
    jo
    Member

    Dear Sanbar1,rnrn Please, check first if mageMagick is working fine on your system by entering “”convert -resize ‘sizeX’ ‘sizeY’ ‘fileName’.ppm ‘fName’.gif”” on your command line replacing ‘..’ by your own choices. rnrnJo

    in reply to: Boundary Definition for Porous Media #2084
    jo
    Member

    Dear Asya,rnrn You will find out how the outomatic setting of boundary conditions work if you have a look in the example file “”cylinder3d””. You can modify this example in a way that you have several objects instead one cylinder in the fluid region. Like in the example you can use material no. 1 for pure fluid regions, 2 for the boundaries of the objects or the complete object 3 for the boundary of the tube, 4 for the inlet and 5 for the oulet.rnrnI hope that helps,rnJorn

    in reply to: Image Magic #2082
    jo
    Member

    Dear sanbar1,rnrn Is image Magick working correctly? You can check that by “”convert -resize ‘sizeX’ ‘sizeY’ ‘fileName’.ppm ‘fName’.gif”” replacing ‘..’ by your own choice. Which system are you using? Check the names of the directories you are using. Then, also check what the function “”system”” (cf. http://www.cplusplus.com/reference/clibrary/cstdlib/system/) returns one your system and if necessary change the code in “”imageWriter.hh””.rnrnKind regardsrnJo

    in reply to: Compilation errors #2076
    jo
    Member

    Dear sanbar1,rnrnI faced the same problem butr with the new release 0.71 it was working.

    in reply to: Problem with MPI execution an LBM algorithm #2073
    jo
    Member

    Dear Patrick,rnrn1. Did you recompile the code by 1. “”make cleanbuild””, 2. “”make clean”” and 3. “”make””? Can you use mpirun instead mpiexec? Did you measure the execution times?rnrnJo

    in reply to: Problem with MPI execution an LBM algorithm #2071
    jo
    Member

    Hi Patrick,rnrn1. Did you change the compiler flags in “”Makefile.inc””? There should be PARALLEL_MODE := MPI and the compiler changed to your parallel one.rn2. They come from the voxilization in “”stlreader.read(blockGeometry, 0u, 250);””. Here, 250 indicated the resolution in 0u, i.e. x-direction.rnrnJo

    in reply to: LBM BGK HELP !!! #2070
    jo
    Member
Viewing 7 posts - 1 through 7 (of 7 total)